AGENTS.md · rehan-remade/universal-modder
AGENTS.md from rehan-remade/universal-modder: 72 lines covering Start here, Tools, Rules (full reasoning in skills/mod-any-game/references/safety.md), Working…
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Works with Codex, Cursor, GitHub Copilot, Gemini CLI, OpenCode, Claude Code. Read the repository before you give any tool access to your data.
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About
Use cases: prompt-engineering
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What's in it
An AGENTS.md file: instructions coding agents (Codex, Cursor, Copilot, Gemini CLI and others) read before working in a repo.
- For
- Codex, Cursor, GitHub Copilot, Gemini CLI, OpenCode, Claude Code
- Length
- 72 lines
- File
AGENTS.md
Sections
- Start here
- Tools
- Rules (full reasoning in skills/mod-any-game/references/safety.md)
- Working on the toolkit itself
First lines (shown under the repo's MIT license)
# universal-modder
A game-modding toolkit and a shared knowledge base for AI coding agents: Claude Code, Codex, Cursor, Gemini
CLI, GitHub Copilot, OpenCode and anything else that reads `AGENTS.md`. When someone opens an agent in this
repo, they almost always want to **mod a game**, or to learn how a game was modded.
## Start here
1. **Read `skills/mod-any-game/SKILL.md` and follow its loop:** intake → recon → route → lab (backups) →
source of truth → vertical slice → assets → verify in the real game → showcase → publish.
2. **Search the knowledge base first:** `bin/um kb search "<game or engine>"`. Other agents may already have
written down the exact versions, routes and gotchas (`knowledge/INDEX.md`).
3. **At the end, share what you learned:** write a field note (`bin/um kb new ...`) and, once your human
agrees, open a PR (`bin/um kb pr <note> --yes`). See `knowledge/README.md` and `CONTRIBUTING.md`.
## Tools
- **`bin/um`** is the Python CLI, and it sets itself up with `uv`.
- Put it on PATH: `export PATH="$PWD/bin:$PATH"` (from Windows cmd or PowerShell, add `bin` to PATH and
`bin\um.cmd` runs it), or install it anywhere with
`uv tool install git+https://github.com/rehan-remade/universal-modder`.
- Every group has `--help`:
- `scan`: installed games, engine, anti-cheat, loaders, saves, routes
- `fal`: sprites, textures, PBR, 3D, rigs, SFX, music, voice, video via fal's REST API
- `comfy`: images from a local ComfyUI server, with no API key
- `sprixen`: 2D sprites, animation sheets and tiles via Sprixen's paid API (`SPRIXEN_API_KEY`)
- `voidless`: 2D sprites, 8-way turns and animation sets via Voidless's paid API (`VOIDLESS_API_KEY`)
- `sprite` / `render3d`: art → engine-ready frames (`render3d` needs Blender on PATH or `BLENDER=...`)
- `win`: launch, screenshot, input, record on Windows (also from WSL)
- `video`: contact sheets and EDL showcase edits
- `backup`: snapshot and restore saves
- `publish`: pre-release lint
- `kb`: the knowledge base
- `fastfile` / `iwi` / `weapon`: Call of Duty 4 and World at War: rawfiles out of your own `.ff` zones,
PNG ↔ IWI textures, weapon-file edits
- **fal MCP server:** `https://mcp.fal.ai/mcp` with header `Authorization: Bearer $FAL_KEY`.
- It's pre-configured per agent: `.mcp.json` (Claude Code), `.codex/config.toml` (Codex),
`.cursor/mcp.json` (Cursor), `.vscode/mcp.json` (VS Code / Copilot), `gemini-extension.json`
(Gemini CLI), `opencode.json` (OpenCode).
- It needs `FAL_KEY` in the agent's environment; without it the server doesn't connect. fal's OAuth
endpoint, `https://mcp.fal.ai/mcp-relay`, takes a browser sign-in instead (see `skills/fal-assets`).
- No MCP? `um fal` does the same over REST. It also finds the key that `um fal key set` stored (the
desktop keyring on Linux, `~/.secrets/fal-key` elsewhere).
- **Skills** (`skills/*/SKILL.md`, Agent Skills format) are copied where agents look for them in a clone:
`.agents/skills` (Codex, Gemini CLI, Copilot, Cursor, OpenCode) and `.claude/skills` (Claude Code). Edit
`skills/`, then copy it over; a test fails while the copies differ.
- **Engine playbooks:** `skills/mod-any-game/references/engines/`.
- **Worked examples:** `examples/terraria-tmodloader`, `examples/aoe2-de-civ`,
`examples/minecraft-gta5-passthrough`, `examples/outer-wilds-portal-gun`, `examples/mindustry-homing`,
`examples/cities-skylines-city-dashboard`.
## Rules (full reasoning in `skills/mod-any-game/references/safety.md`)
- **What you can mod:** any game the user owns: single-player, multiplayer, or servers the user hosts.
- Never touch online clients protected by anti-cheat.
- Never write cheats against other players (aimbots, ESP, speed hacks).
- Never bypass anti-cheat, DRM or ownership checks.
- **Saves:** `um backup` saves before modded launches.
- **What you ship:** never commit or publish game files, extracted assets or decompiled code. Keep
decompiles outside the repo.
- **Processes:** kill by exact PID (`um win kill`), never by name pattern.
- **Ask first** before:
- driving the user's mouse and keyboard, and never focus a game with an online mode while they're typing;
- installing loaders into game folders or changing the registry;
- publishing anything, PRs included.
- **Keep a journal:** a `MODLOG.md` in the mod's working folder. It becomes your field note at the end.
## Working on the toolkit itself
- **Python:** 3.10+, deps Pillow, numpy and PyYAML (`uv` handles them via `bin/um`). Code lives in `um/`,
one module per CLI group, each with `register(sub)` and a docstring that doubles as `--help`.
- **Windows tools:** `um/ps1/*.ps1` embed C# 5 (Windows PowerShell 5.1's compiler): no string
interpolation, no `out var`, no expression-bodied members.
- **Tests:** `uv run --with pytest pytest -q tests`. CI also runs `um kb check --index` and
`um publish check .`.
- **Wording:** keep skills and docs agent-neutral ("the agent", not a product name) except in sections
about one specific agent.Signals
- Stars
- 8,866
- Forks
- 974
- Open issues
- 4
- Last commit (this folder)
- Oct 21, 2026 (10 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/rehan-remade/universal-modder
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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AGENTS.md · rehan-remade/universal-modder. Agent Mart. https://agentmart.dev/templates/rehan-remade-universal-modder-agents-md (last updated 2026-10-24)